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Category Archives: World Gaming

Where to Find Fir Wood in Genshin Impact

In Genshin Impact you will need Fir Wood for constructing new ships and buildings. Fir Wood can be found in the following locations. Blog Body: Forest – Genshin Impact has two forest terrains: Fir Forest and Pine Forest. Fir Forest terrain can be found on the map biome called Taiga. Pine Forest terrain can be found on the map biome called Cold Taiga.

Fir Wood is a material that is commonly used to create weapons with a high level of durability. However, Fir Wood is also a material that is fairly resistant to the elements and is easily usable by just about anyone, making it a popular material for beginner players. However, Fir Wood doesn’t grow on trees, so finding Fir Wood that you can actually use can be difficult. However, there is a method for finding Fir Wood that works just about anywhere.

Spruces, or Faber spruces as the folks at Teiwat call them, share many characteristics with pines. From these trees you can harvest pine, a valuable material needed to make furniture for the Serenitea pot (requirement: adventure grade 35). This concise guide will help you become a spruce picking expert and identify the characteristics of the Faber spruce and where to find it at Genshin Impact.

Definition of Faber spruce characteristics

Faber firs, like pines, are pointed and triangular. The difference is that Faber fir has a larger, fuller and denser structure than pine. In other words: The fir has a lot of space between the branches, while the Faber fir is full of branches and leaves. Here are some other characteristics of this tree:

  • The bark is earthy brown, often with toothed spines on the trunk.
  • The trunk of a tree may be thin or thick, but there is always a prominent part of the trunk before the branches and leaves appear. This makes it look like a giant triangle rising from the ground in a rising line.
  • It has very sharp leaves that look like pine needles.
  • It belongs to the larger tree species, is usually quite tall and wide.

Where to find a spruce forest and trees in Genshin Impact

According to the game’s archive notes, the Faber spruce can be found in abundance on Galesong Hill and in the Starfell Valley. One of our favorite places for pine trees is the trail near Dawn Winery. You can see this route in the picture below. Follow our list of other sites below for more options. Other locations:

  • The Faber firs surround the area around the Midsummerhof estate.
  • On the road to Dragonspine Mountain (aka: the main road on the map between Springvale and Windrise), there are several farms.
  • Make sure you get to the teleportation point south of Brightcrown Canyon. As you can see on the picture below, there are many Fever Firs here.
  • Finally, look at the area west of Cecilia’s garden estate.

How to collect spruce in Genshin’s battle

Collect up to 3 pieces of wood from each tree by simply attacking it with your weapon. For the fastest results, it is recommended to use a character with a weapon. This type of weapon attacks quickly and has a long range. Reminder: If several trees are hit at once, only one piece of wood (instead of one piece of wood from each tree) will fall.

Spruce reserve use

Trees in Genshin Impact renew their wood after a certain time or after collecting a certain number of pieces of wood (apparently, if you cut down a dozen trees, all the trees you cut down before that renew). Nevertheless, due to the number of fever trees available in the game, it is quite easy to get a lot of wood quickly. Cooperative mode offers an additional way to get spruce. You can collect wood in the worlds of other players. It doesn’t really speed up wood collection, but you can earn some achievements by collecting a certain number of items in another player’s world (if you haven’t already).

Why do pine trees grow?

It is expected that there will be a high demand for at least 15 different pieces of furniture, with pine as the preferred material. It is probably one of the most useful woods to collect, based on the number of furniture pieces you can make with it. Indoor furnishings that can be made from pine include moon houses, fruit/toy stands, fountains, tea tables, lamp posts, shelves, vines and cabins (made from hay or other material). In short, it is a tree that deserves to be cut down.

Category Archives: World Gaming

Resident Evil Village AMD FidelityFX Performance IQ Review

AMD has been hit-or-miss when it comes to recent game releases, and while some of their cards have the power to run the latest games at high settings, they’ve been suffering from a lack of driver optimization. (This was certainly the case with their Fury X card.) The FidelityFX benchmark is designed to give AMD a chance to showcase what their cards can really do, and the results are impressive. The R9 Nano outperforms the GTX 970 by up to 35%, the R9 Nano outperforms GTX 980 by up to 11%, and the R9 290 outperforms the GTX 770 by up to 10%.

The Resident Evil series has been a classic for a very long time. The first game came out on the original PlayStation in 1996. The most recent game, Resident Evil 0, was released in 2018. There have been many Resident Evil games made since 1996.


Resident Evil Village is a new game that just came out on the 7th. May has been published.  This game was developed and published by Capcom.  It is a single player game that also has a multiplayer mode, in the survival horror genre that is part of the Resident Evil series of games.  This edition is considered to be the main part of the series, it is the eighth main part.  This is the narrative sequel to Resident Evil 7 : Biohazard, which was released in 2017.  The game is very action oriented, but retains a survival horror style.  It has been released for Windows, PlayStation 4 and 5, and XBOX ONE and X/S.  The game uses the RE engine.

Thanks to AMD and Capcom, we were given access to this game before launch, which allowed us to gather features and screenshots for this article.  This review is based on the full version of the game.

RE motor

The RE Engine, or Reach for the Moon Engine, was developed by Capcom.  It was originally developed for the game Resident Evil 7 : Biohazard and has since been used in many other games.  Some of the best known games are Resident Evil 2, Devil May Cry 5, Resident Evil 3, Resident Evil : Resistance, Monster Hunter Rise, Village, of course, and Resident Evil RE: Pour.

New to Resident Evil Village are several new AMD FidelityFX graphics features.  These graphics features work on AMD and NVIDIA graphics processors.  In this game you will find AMD FidelityFX CAS, FidelityFX Ambient Occlusion CACAO.  You will also find variable shadows, contact shadows and ray tracing.

AMD FidelityFX

AMD FidelityFX SPD

RDNA-optimized SPD uses asynchronous computation to speed up texture mapping for more efficient post-processing.  This speeds up game effects, such as flowers and reflections on the screen, without slowing down the frame rate.

AMD FidelityFX CAS

FidelityFX CAS stands for Contrast Adaptive Sharpening.  This feature is hardware independent, meaning it works with both AMD and NVIDIA GPUs.  In the game you have the option to turn this feature on or off.  Adaptive Contrast Enhancement improves image quality in low-contrast areas by increasing image sharpness and by sharpening images softened by post-processing functions such as TAA.  This game uses TAA.  Basically, it should make your textures a little sharper when you use TAA, which can sometimes cause a little blur.


In this game, you have three options for ambient occlusion: Out, SSAO and CACAO.  This particular CACAO option is the AMD FidelityFX option.  This is another hardware-independent feature, meaning it works on both AMD and NVIDIA GPUs.  However, it is optimized for performance on GPUs with the RDNA architecture.  CACAO stands for Combined Adaptive Compute Ambient Occlusion.  You can read more about it in this PDF file. It efficiently and accurately renders ambient lighting and creates realistic shadows and lighting for deep shadows, saving resources for other functions.  This ambient occlusion method uses an adaptive method for shadow depth and object quality.

Variable shading

Variable shading is another feature now supported by the RDNA 2 architecture.  VRS analyzes the brightness and motion of images to optimize the rendering for optimal performance.  It is claimed that it does not reduce the image quality, but when used in this game it did, and drastically so.  VRS is not an AMD-only feature, NVIDIA also supports it in its Turning architecture, and it is described very well here.

Radius tracing

That’s right, Resident Evil Village supports ray tracing.  It even has two separate quality settings for ray tracing.  You can change the quality level of the GI and the quality of the light reflection ray tracing.  The quality levels are respectively low, medium and high.  GI stands for Global Illumination.  The GI models how light is reflected from surfaces to other surfaces, in simple terms.  The GI and Reflection option in Resident Evil Village determines the quality of this GI and Reflection lighting.  The quality of the light reflection determines the quality of the light itself.  It adjusts the amount of reflected light by ray tracing.

Graphic parameters

When you go to the graphics settings to set the graphics options, you will notice that there are built-in presets.  You can use it to easily adjust the settings if you don’t want to dive in and adjust them manually.  Note, however, that this does not allow ray tracing.  Even the highest Max preset contains no ray tracing.  Beam tracking is a function that must be activated manually in all cases.

Here are all the parameters of the game.  Note that the Image Quality option changes the zoom factor.  If you set a higher value, it will render at a higher resolution than your monitor.  It offers better image quality, but can also adversely affect performance by rendering at a higher resolution.  The CAS option from FidelityFX only has the Off or On position.  For AA, you can only choose FXAA or FXAA+TAA, which is the best option for AA.  The maximum value of texture quality is high.

Note that the Ambient Occlusion setting is reset to Off when ray tracing is enabled.  If ray tracing is enabled, Ambient Occlusion must be set back to On.  Otherwise you will not have ambient occlusion when you enable ray tracing.  When ray tracing is disabled, the SSAO or CACAO ambient occlusion can be selected, but only when ray tracing is disabled.  When ray tracing is enabled, the only option for ambient occlusion is On.

These are the parameters of the Environmental Obfuscation.  SSAO and CACAO are only accessible when ray tracing is disabled.  When ray tracing is enabled, only the On option can be selected for this parameter.

Here are the variable shadow options.  They took a step back, took stock and set priorities. Remember, VRS is only a delivery option. Turning it off will give you the best picture quality.

These are the ray tracing levels that can be enabled: low, medium or high.  You can set GI and reflection and light reflection separately, but I’ve found it’s best to keep them both at the same level.

Category Archives: World Gaming

For the Love of Tooltips: Part 1 – Quests

When a gamer begins a new game, but is unsure of what to do, they often look to the tooltips of HUD elements to help them understand the game. Unfortunately, tooltips can often be poorly written, and can even be left out entirely, which can lead to confusion with the game world. This tutorial series will focus on how to use clear, concise tooltips to help guide your players, and help them understand what to do instead of getting frustrated and giving up on your game.

The development of gaming technology has opened up a whole new way of interacting with a game. Instead of being passive, and depending on your own skill to progress, you can now be guided through a game with tips and hints. However, it is not only the gamer that can benefit from this, but also developers and testers. In this post we will dive into what makes a great tooltip and how it can be used well in games.

I like consistency, which is why I look at the formatting of tooltips in game. This is part 1 of 3 where I talk about how to make the tooltips in the game more consistent.

Since we’re getting a new quest type, I thought it would be a good time to classify the quest types we already have and emphasize the need to differentiate between quest types. Moreover, by creating a standard that everyone recognizes and can read more quickly, we can save space on indexes and word counts.


Main Duties: The simplest quest is one with a requirement followed by a reward. The format is available in two variants.

The most common form is that in which the achievement of a requirement or a required target results in a bonus. They are both listed under the name Quest.

The second format also has a quest where completing a requirement gives a bonus, but there is also a separate reward that gives an additional bonus after completing an individual requirement goal.

This is an example of the skill of composing the text so that it fits into the first format. The quest text and reward text should not be separated.

A remarkable talent: Note that the effect of the talent outside the quest is not included in the quest text. Rare examples of non-compliance are the elixir of burning, the bile drops and the Haidarin amulet.

# Quests that followformatting # Quests with text that can be merged
55 36

We might want to give the unfinished quests a separate name as well, with a different name. Technically, most of them are included in the quests above, but I wanted to single them out anyway.

A remarkable talent: Gall’s will must also be an unattainable quest.

Number of unused batch orders


Quests with multiple rewards: Multi-Reward Quests are quests with different rewards based on fulfilling individual steps in the requirements.

A remarkable talent: Ana’s vampiric rounds are the only quest that shouldn’t be a multi-reward quest.

The format follows the same rules as the basic quest, except that the requirement itself may not be beneficial, so it can be listed separately as a quest.

Some of these quests also have a mandatory objective that, when completed, brings all the rewards.

I would like to see a better distinction between the full prices at a glance. Possible names: All Rewards, Perfect Rewards, Total Rewards.

Number of quests with multiple rewards Number of quests with full reward
18 3


Recurring searches: These quests have the same format as the basic quests, except for the marker for reusable quests. A quest is repeatable if, even after completing the quest, progress in the quest can be lost and the requirement must be fulfilled again.

A remarkable talent: Nova’s Snipe and Rexxar’s Animal Husbandry also count as recurring quests, but are not marked as quests at all due to the frequency and rarity of the pings, respectively.

A quest is repeatable if it can be lost, so it may need to be completed multiple times per game.

Number of repeatable commands Number of tasks incorrectly marked as repeatable
9 8

A special talent: The phylacteries of Kel’tuzada

This gif is a bit of a formatting nightmare, but I’ll present it here. This talent comes in different categories. It’s currently set up as a basic quest, but can be recurring and, as you’ll see in Part 2, talent-activated and rechargeable. It can be formatted in at least 4 different ways.

I’m not suggesting changing it just to make it reproducible.


Existing quest rewards: There are several talents that list additional requirements or bonuses for a quest that is already part of the hero’s core set.

Since the Nazeebos trek is already a quest, these stacking requirements are an added reward. This talent is the only example that exists.

There are very few examples of this, and the talents of Kel’tuzzad and Azmo’s Pride are not even mentioned as quests.

  • Nazebo: The thing with the deep, nasty infection.
  • Azmodan: Greed, pride, gluttony, anger.
  • Kel’tuzad: Land of fog, misty frost, thorny chains


Thank you, the second part will be about active and passive text.

Looking for games for your PC? Here are all the new PC games you can expect in 2021.

Game releases for the PlayStation 4 won’t slow down in 2021. Here is everything you have to look forward to.

This source has been very much helpful in doing our research. Read more about all botw side quests checklist and let us know what you think.

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Category Archives: World Gaming

FIFA 21: How to complete Showdown Rodrygo vs Luuk de Jong SBC –Requirements and solutions

What are SBCs? SBCs are P2P ( player to player) challenges that can be found on the Squad Building Challenges menu within the FIFA FUT (Ultimate Team) mode. These challenges are basically sets of tasks that you need to complete in order to receive rewards (packs, coins). They require you to have a certain number of players from one specific league or from one specific club or from one specific nationality. The ‘Showdown’ Rodrygo vs Luuk de Jong SBC can be found in the Featured tab under ‘Squad Challenges’ and it requires you to have two players from Brazil and one player from the following leagues: Brazil, Spain, Germany, Italy or England (75+ rated). ~~

It has been quite some time since we have covered FIFA 21 SBCs on this blog, but we are back in business and will be posting a series of SBC guides. The featured SBCs in this post are the Rodrygo vs Luuk de Jong SBC and the Neymar vs Mbappe SBC. We will look at Showdown Rodrygo vs Luuk de Jong SBC first as it is a lot easier than the Neymar vs Mbappe SBC.

The seventh. In May, EA Sports added a new Showdown SBC game to FIFA 21. This time it’s a match between Rodrigo of Real Madrid and Luc de Jong of Sevilla. Depends on how the game goes at 9. The may pass, one or both players are promoted. So if a team wins, that player gets a +2 increase, but if the game ends in a tie, both players get +1 for their OVR. This is one of the most interesting SBC sets EA makes. The following describes what you need to do to unlock the two cards.

To complete the two SBCs, players must form four separate groups of 11 players each. Two of those are for Rodrigo with a score of 89 OVR and two are for Luuk de Jong with a score of 90 OVR.

Here are the requirements for the SBC Rodrygo:


Screenshot of Gampur

Real Madrid

  • Novice player – 11
  • Real Madrid players – min. 1
  • Overall team classification – min. 84
  • Teambuilding – min. 75
  • Reward – Acquire premium players on Electrum

Screenshot of Gampur

La Liga

  • Novice player – 11
  • La Liga Santander players – min. 1
  • Total team ranking – min. 86
  • Teambuilding – min. 65
  • Price – Premium Gold Player Package

Screenshot of Gampur

And here are the demands of Luuk de Jong:

Screenshot of Gampur

Sevilla FC

  • Novice player – 11
  • Players of Sevilla FC – min. 1
  • Overall team classification – min. 84
  • Teambuilding – min. 80
  • The prize is a gigantic bag of gold

Screenshot of Gampur

La Liga

  • Novice player – 11
  • La Liga Santander players – min. 1
  • Team Player of the Week – min. 1
  • Overall team classification – min. 85
  • Teambuilding – min. 70
  • The reward is a set of prizes for mixed players

Screenshot of Gampur


Luuk de Jong’s card is currently worth around 130,000 coins, while Rodrigo’s is slightly more expensive at 175,000 coins. None of the players will amaze you, but since you can buy many players cheaply during the team’s season, you can end their careers with relative ease. If you need help with your lineup, here are some teams for both players:


Real Madrid

  • LW: GC Martin Dubravka (83 OVR)
  • ST : ST Raul Jimenez (84 OVR)
  • RW: RW Gareth Bale (83 OVR).
  • CM: CM Allan (83 OVR)
  • CM: CAM Martin Odegaard (83 OVR)
  • CDM: CM Joao Moutinho (83 OVR)
  • LB: LB Marcelo (83 OVR)
  • CB: CB Thiago Silva (85 OVR)
  • CB: GC Rui Patriciu (84 OVR)
  • RB: CAM Hakim Ziyech (85 OVR)
  • GC: GC Kasper Schmeichel (84 OVR)

La Liga

  • ST : ST Antoine Griezmann (87 OVR)
  • CAM : CM Coke (85 OVR)
  • CAM : CAM Isco (84 OVR)
  • CAM : CM Luka Modric (87 OVR)
  • CDM: CDM Sergio Busquets (87 OVR)
  • CDM: GC Martin Dubravka (83 OVR)
  • LB: LB Grimaldo (84 OVR)
  • CB: GC Aitor (83 OVR)
  • CB: RW Gareth Bale (83 OVR).
  • RB: GC Keylor Navas (87 OVR)
  • GC: HC Hugo Llauris (87 OVR)

Luuk de Jong

Sevilla FC

  • LW: GC Aitor (83 OVR)
  • ST : ST Raul Jimenez (84 OVR)
  • RW: RW Gareth Bale (83 OVR).
  • CM: SM Saul (84 OVR)
  • CM: CM Joao Moutinho (83 OVR)
  • CM: CAM Martin Odegaard (83 OVR)
  • LB: LB Marcos Acuna (83 OVR)
  • CB: GC Rui Patriciu (84 OVR)
  • CB: CB Thiago Silva (85 OVR)
  • RB: RB Ricardo Pereira (85 OVR)
  • GC: GC Martin Dubravka (83 OVR)

La Liga

  • ST : CF Roberto Firmino (87 OVR)
  • LM: CM Renato Augusto (83 OVR)
  • CM: CAM Oscar (83 OVR)
  • CM: CDM Fabinho (87 OVR)
  • CM: CM Joao Moutinho (83 OVR)
  • RM : RW Gareth Bale (83 OVR).
  • LB: LB Alex Sandro (85 OVR)
  • CB: CB Francesco Acerbi (83 OVR)
  • CB: GC Aitor (83 OVR)
  • RB: GC Rui Patriciu (84 OVR)
  • GC: GK TOTW Andrea Consigli (86 OVR)

Information about the FUTBIN card. This action takes place on the 9th. In May.

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